Middle Earth ETC – Rules

Army Lists

Each team will submit five 800pt army lists.
There must not be more than one copy of each named character between the five army lists, this includes variations of a particular character. For example Team Antartica may not use Aragorn, Strider and Aragorn, King Ellesar.

During registration, on the first day of the event, each team will notify the event organisers which four army lists will be used by their team during the event and which player will be using which specific list. Consequently team will also declare which army list will not be used during the event.

Prior to this each team should keep any information regarding which army lists they plan to use during the event secret from other teams, the wider community and the event officials 

Each 800 point army list Army lists may be created from  the following Games Workshop publications;

The Armies of The Lord of the Rings
The Armies of The Hobbit
The Lord of the Rings Supplement: Gondor At War

Additionally any PDF documents released on or before 17th March 2019, deemed suitable for tournament use, that are not included within a published book will be listed below and considered in user for this event:

Army List Submission
Each team must submit all five army lists by 31st March 2019 23:59GMT. To submit the army lists the team captain should compile all five army lists in a single document which will then be sent to the tournament organisers for review; the method for submission will be confirmed to team captains at a later date and not announced publicly on this website.

Following army list submission the event organisers will take the following steps;

  • Each army list is checked.
  • Draws are randomly chosen for game one.
  • Videos and podcasts are recorded about each teams lists.
  • Media of the army lists will be made public 3 weeks before the event.
  • During registration on the first day the four lists that have been selected for use during the event will be locked in and the fifth list is discarded.

Should a player have to withdraw from the competition after the army list submission date, for example due to illness, the substitute player must use one of the five army lists submitted. 

All models used within the event must be fully painted and based. Models should also follow the WYSIWYG system, which requires each specific model used to be equipped displaying the options and wargear purchased in the army list. For example we would expect to see a Moria Goblin modeled with a spear if the army list states a Moria Goblin is wielding a Spear.

All conversions must display wargear clearly to avoid confusion during the event. Please speak to your team captain or country representative who can contact the event organisers directly if you have any concerns regarding a conversion.

The Draw

Within the event Rounds one to three will be determined through a group stage, with each pool comprised of four teams.

Please note the image below for an example of how the draw for a 16 team event would progress

Draw System3.jpg

Prior to the event each team will be provided with a seed based upon their standings from the previous years’ event. Teams that did not compete in the previous year will be unseeded when the initial draw is created. These seeds are used to generate the pools/groups for the group stage; rounds one to three.

This method avoids two teams being drawn against each other twice during rounds one to five. The final round (6) is the exception to this which allows the possibility for two teams to compete against each other a second time.

Before the start of each round teams will be made aware of their opposition and table set they will be playing the next round upon. Teams are provided with time before the round starts to move to the new location.
Each set of tables will comprise of four gaming boards/areas each with identical scenery on top.

matchup

This draw system allows teams to include a degree of strategy within the creation of the pairings by providing opportunities to captains to influence which players face each other.

Once this process has been followed to its conclusion all players on each team will be paired up and can commence with their preparation for the game.

Scenarios
We will be using all twelve scenarios from the Middle Earth Strategy Battle Game Rules Manual.

Six of the twelve scenarios will be chosen at random before the start of each game using the below table to determine which scenario is played.

etc scenario table

To determine which scenario is used in each round firstly the tournament organisers will randomly determine which ‘Pool’ is used.
After determining which pool of scenarios has been selected for a round, a TO will randomly determine which scenario is used in the following round; either scenario 1 or scenario 2 associated with that pool. 

Rules Queries and TO Decisions
For the purpose of this event the English versions of all publications shall be used and as such all TO decisions will be based from the rules as written in English.

Making sure that all attendees are playing from the same version of the game ensures that there are no discrepancies or wording changes between the publications in use, usually due to translation issues.

Any rules updates, FAQs or Errata documents released by Games Workshop for tournament use on or before 17th March 2019 will be in use during this event.
Please see the FAQ page of this website for further details.

Game Duration
Each round will have an allotted game time of 120 minutes.
To ensure prompt conclusion of each round and as a result reducing the risk of delays during the event, five minutes before the end of each round players will be informed that the turn they are currently playing should be there last turn.